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This way I feel as though I'm making an authentic speedrun, not just playing through Fire Emblem with well thought out strategies and happening to go reasonably fast. I do my best to counter-act this trend by putting a lot of time into control optimization, such as learning to move my characters when holding the B button, which makes the cursor move somewhat uncontrollably fast. One of the criticisms I have against the Fire Emblem runs currently on the site is that they seem to have more emphasis on getting the planning right than they do performing each movement as fast as possible. On a random note, I use a gamecube controller to play the game since the wii remote isn't well suited to the game's play style. Another advantage of battle saving is that it reduces the amount of move memorization I have to do which in turn helps optimizing the moves I am focusing on. As you'll see the reason the run is so heavily segmented is because of the sheer magnitude of luck manipulation used in the run, which can only feasibly be done with a lot of battle saves per chapter. This run is the result of 10 months of work, which includes discussing strategies with forum members on various websites, recording a test run, completely re-planning my actual run almost entirely on my own and spending countless hours with recording attempts for each segment. This is my first speedrun submitted to SDA, though I hope to make many more in the near future. Thanks goes to Molotov, Nitrodon, Yoshmaster5, Ieattables, SMK, Kim Presea, Mekkah, Leopoldstotch711, Rolanmen1, DeathBorn668 and whoever else supported the run, as well as Nate for encoding and Mikwuyma, Radix, etc for running the site.
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